Help Customer Support

AMERICAN BASKETBALL (NBA, NCAA)

1. At least 43 minutes of play must elapse for NBA bets to have action.

2. At least 35 minutes of play must have elapsed for NCAA, WNBA Basketball bets to have action.

3. For betting purposes in games involving North American Teams, the winner of a game will be determined by the official result at the end of the game after regular time and any period of over time played.

4. All games must start on the scheduled date for bets to have action.

5. We reserve the right to suspend any or all betting on a game at any time without notice.

6. Handicap betting: The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck. E.g. Sacramento +9 v Utah -9, Result: Sacramento 81-87 Utah. Sacramento win on Handicap. Where scores are level after accounting for the handicap, a "Push" will apply.

7. Overtime counts for all markets – Except: Individual Quarter Points, Individual Quarter Handicaps, 1st Half Handicaps and 1st Half Points.

8. Maximum payout is €100,000 (or equivalent).

9. If the venue of a match is other than is indicated on our website the bet will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void.

Overview of Specific Markets:

Match Betting: As above.

Handicap Betting: As above plus in the event of a handicap tie, all bets are void except in cases where prices for the handicap tie is offered.

Total Match Points: As above.

Quarter Total Points: Overtime does not count. Results are based on the total score for that relevant quarter. The entire quarter must be played for bets to have action.

1st Half Handicaps: Overtime does not count. Results are based on the total score for the 1st Half Only. The entire half must be played for bets to have action.

1st Half Total Points: Overtime does not count. Results are based on the total score for the 1st Half Only. The entire half must be played for bets to have action.

2nd Half: Revised Handicaps and Total Points Overtime counts for both revised markets Total Match Points Odd / Even Results are settled on the total score at the end of the match inclusive of any overtime if played.

Who Will Win The Tip Off: The team who receives possession of the ball first in the match following the jump ball tip off is deemed the winner. In the event of a false start the team awarded possession first are winners.

Individual Player Props: Players must start the game for bets to have action. Player props are not settled for at least a couple of hours following the relevant game. There is no time limit as to how long a player must be on court. Betting In Running As above for all rules.

1st Player To Score: Bets taken on First player to score will be void if that player does not start the game or if he comes on after the first point is scored. Players not quoted are offered on request.

2nd Half Only Handicaps and Totals: These markets apply to the 2nd Half Team totals and scores only, overtime when played counts. In the event of a game being called early, no more than 5 minutes must remain for bets to have action.

Betting In Running: All Markets are subject to their respective pre match rules for purposes of in running. Where a Handicap or Total Points “Tie” price is offered the push rule does not apply. When scores are displayed in running, every effort is made to ensure the accuracy of the score and game time, however no liability is accepted for incorrect information displayed.

EUROPEAN BASKETBALL & FIBA INTERNATIONAL COMPETITIONS

All settlements are based on results and statistics provided by the relevant league’s governing body:
http://www.fiba.com
www.euroligue.com
www.acb.com
and rest of national league official sites on each country.

Overtime counts for all markets unless stated otherwise
At least 35 minutes of play must have elapsed for bets to have action.
All games must take place on the same day (local time) for bets to stand.
We reserve the right to suspend any or all betting on a game at any time without notice.

Handicap betting: The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck. E.g. Eisbären Bremerhaven +8,5 v RheinEnergie Koln -8,5, Result: Eisbären Bremerhaven 81-87 RheinEnergie Koln. Eisbären Bremerhaven wins on the Handicap and RheinEnergie Koln loses.

If the venue of a match is other than is indicated on our website the bet will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void.

Maximum payout is €100,000 (or equivalent).

Overview of Specific Markets:
Match Betting: At least 35 Minutes must be elapsed for bets to have action.

Handicap Betting: As above plus in the event of a handicap tie, all bets are void except in cases where prices for the handicap tie are offered.

Total Match Points: The entire match must be played for bets to have action (unless the total is already over then all bets stand).

Quarter Total Points: Overtime does not count. Results are based on the total score for that relevant quarter. The entire quarter must be played for bets to have action.

1st Half Handicaps: Overtime does not count. Results are based on the total score for the 1st Half Only. The entire half must be played for bets to have action.

1st Half Total Points: Overtime does not count. Results are based on the total score for the 1st Half Only. The entire half must be played for bets to have action.

Teasers: The result used for settling is the match result adjusted for the teaser line available at the time the bet is struck. E.g. 3 points tease: Eisbären Bremerhaven +11,5 and RheinEnergie Koln -5,5, Result: Eisbären Bremerhaven 81-87 RheinEnergie Koln. Eisbären Bremerhaven +11,5 is a winner because of they were not defeated by more than 11 points. Also RheinEnergie Koln-5,5 is also a winner because of they won by more than 5 points.

Players Head to Head: If any of the players involved in the head to head does not participate, all the bets in this market will be voided.
When any of the options appear in this way: “Player A & Player B” the value of this option will be the sum of the values (which applicable: points, rebounds, etc) of each individual players.
Overtime counts for all individual propositions unless stated otherwise.
If the head to head ends in a tie, the bets will be voided.

Players Handicap Head to Head: It will be displayed and settled in the same way than the main handicap betting market, in the way that this is explained above.

Points Head to Head: The winner of the head to head will be the player (or sum of players) who score more points during the match.

Rebounds Head to Head: The winner of the head to head will be the player (or sum of players) who capture more rebounds during the match.

Assist Head to Head: The winner of the head to head will be the player (or sum of players) who capture more rebounds during the match.

Faults Head to Head: The winner of the head to head will be the player (or sum of players) who commits more numbers of faults during the match. The maximum of faults allowed per player to continue in the game in FIBA rules is 5.

Steals Head to Head: The winner of the head to head will be the player (or sum of players) who make more steals during the match.

Points+Assists Head to Head: The winner of the head to head will be the player (or sum of players) who make more rebounds and assists (aggregated) during the match.

Points+Rebounds Head to Head: The winner of the head to head will be the player (or sum of players) who make more rebounds and rebounds (aggregated) during the match.

To hit at least 1 three points throw: When any of the players don’t participate in the game, bets on him will be voided. If a player participates and he doesn’t try any 3 points throw, the bets on him will be settled as lost.

Betting In Running: All Markets are subject to their respective pre match rules for purposes of in running. Where handicap market is offered with a tie price this will be settled on the result at the end of the regular match (overtime does not count).


Return To Help Home Page
Contact Us

If you can’t find a solution to your query in this section please contact our Customer Services department:
Email: support@paddypower.com or by
Phone:
Ireland: 1800 238 888
UK: 08000 565 275
Rest of World: +353 1 404 0120.